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STELLAR CONFLICT [Short-Film]

This is my biggest work yet, my thesis for my intensive 2D Animation diploma. From scratch by myself over 6 months or so.
I've had the honnor of receiving the jury award of 2025 so my hard work paid off !

I hope you enjoy it and let me know what you think ~

This post will be updated over time as I journal, collect and compile renders and assets from different steps of my workflow.
Making-of's/Behind-the-scenes so to speak. Stay tuned, Cheers !

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I truly was aiming for something simple yet fun, to my eyes and vision especially. I set the simplicity from my character designs and premise, an astronaut on the moon finds an alien gameboy, then the alien finds out and is absolutely enraged someone stole their prized posession.
I hyperbolised anything that came to mind during the whole production, lots of the finest ideas came from sharing every steps of my work to my peers and brainstorming fun and useful ideas for my production.
I learned about managing my time, workflow and expressing myself and my passion through key elements of the process that interested me the most. Turns out I was obsessed with 2D FX, I had to stop at some point. The compositing part is also something I came to adore, though on this project I had to crunch 1 week of planned compositing in AE into 72 hours where I did not sleep. (In retrospect, it probably prevented me from stretching out my time as I did with 2D, I would've had too much fun)

Official Poster, made by me on photoshop

Official Poster, made by me on photoshop

The whole short-film, posted on Youtube by my school École Pivaut Montréal.

Jury Award 2025 ! ~

Scene 030 Step-by-Step Pt.1/2
From Storyboard to Color

Fun-fact: The sound timeline was made before the first storyboard sketch. I wanted to imagine vividly every scene from sounds to figure out the timing of each action.

Scene 030 Step-by-Step Pt.2/2
From Color to Final Compositing

The props thrown out of the bag in this scene are easter eggs, props from the films of my colleagues !
(Check out their films too once they come out!)

Early Character Design Research. With simplicity in mind I had to make both characters contrast in shape, palette and essence.
I had this idea of a big LAN party in the after-credits where all these designs meet and play videogames together. Fun idea ~

Early Character Design Research. With simplicity in mind I had to make both characters contrast in shape, palette and essence.
I had this idea of a big LAN party in the after-credits where all these designs meet and play videogames together. Fun idea ~

Early Turnarounds

Early Turnarounds

Cosmo's Character Sheet
(Protagonist)

Went for a classic round and soft shaped astronaut design, proportions inspired by Bomberman. Scarf got dumped, focused on antenna follow-through instead.
It's voice is based on metal wobbling noises.

Cosmo's Character Sheet
(Protagonist)

Went for a classic round and soft shaped astronaut design, proportions inspired by Bomberman. Scarf got dumped, focused on antenna follow-through instead.
It's voice is based on metal wobbling noises.

Naut's Character Sheet
(Antagonist)

Went with a triangular shape design for the alien, I imagined it's body star-shaped with mass/volume transfered like a balloon full of sand. 
It's voice is based on zipper noises.

Naut's Character Sheet
(Antagonist)

Went with a triangular shape design for the alien, I imagined it's body star-shaped with mass/volume transfered like a balloon full of sand.
It's voice is based on zipper noises.

Scene 030 BG Assets.
-BG: Big-resolution Star-Filled sky re-used on every scene.
-UL: Lineless Lunar Ground with textures and craters made from NASA's official scans and pictures of the Moon
-OL: Rock plate, central point of the sequence

Scene 030 BG Assets.
-BG: Big-resolution Star-Filled sky re-used on every scene.
-UL: Lineless Lunar Ground with textures and craters made from NASA's official scans and pictures of the Moon
-OL: Rock plate, central point of the sequence